The software which is used to simulate the GLBA season is Strat-O-Matic
, using the 2015-16 NBA rosters. Information about the
software can be found at the Strat-O-Matic web site. The player performance in the GLBA is
based on their 2015-16 NBA performance.
- Owner Participation
and Manager Profiles
- Pre-Season Rosters
New Owner assignment of
- Regular Draft
- Playing Time Limits
- GLBA Division Alignment
- GLBA Season Schedule and
Communication with the commissioner is required on these minimum activities: draft, injuries to players, expiration of minutes, and manager profiles. All other communication is considered a bonus and has proven to be beneficial to a teams success.
Please visit the new GLBA forum
for more information.
In an event the commissioner notices lack of participation, a series of emails will go out to those owners reminding them of their
responsibilities of a GLBA owner. An email will also be generated after one of the basic participation
guidelines have been violated. If there are 3 consecutive violations and/or 6
total violations, (throughout the GLBA Season and Playoffs), without communication (i.e. email, IM or even phone), team rosters and transactions will be frozen and a search for a new team will commence. Exceptions can be made with approval of the commissioner.
Any team that has one of the 3 worst season records (tiebreakers
included) in 3 consecutive years will face removal from the league.
Subject to Commissioner's discretion and based on league activity and
Each team must have a minimum of 10 players with stats during the season. There is no maximum for a roster, but owners must remember; THE SOFTWARE WILL ONLY ALLOW 12 PLAYERS WITH STATS TO PARTICIPATE IN A GAME. All other players will be considered inactive for that game.
IF an owner submits more than 12 players in their lineup, the commissioner will make the best recommendation for the owner for that game and the profile will stay the same until the owner submits a new profile. If time permits the commissioner will attempt to contact the owner for a correction. It is the owners responsibly to submit a correct profile. The commissioner's decision is FINAL.
Each team must have a minimum of 2 players with stats at each position (point guard, shooting guard, center, small forward, power forward). The SOM
rosters are the final word as to what positions each player can play. The other
roster slots are at the team's discretion, but there MUST be a minimum of 2
players with stats at every position at any time (exception being injuries).
Again, no roster can have fewer than 10 players with stats from NBA in 2015-16.
NO PLAYER CAN PLAY A POSITION THAT HE IS NOT RATED FOR. The only case in which a player will be allowed to play at an unrated position is if every player on the team at that position is injured.
click here for => EXPLANATION OF ROSTER CATEGORIES
At the start of 2016-17 season, each team will keep 9 players. There will then
be a 4-round draft to fill the remaining slots.
In a non-4 cut down year, roster cut-down will be 9
players. Draft will adjust the rounds accordingly to ensure rosters
at 13 players.
Rosters will be only be allowed to carry one(1) player with zero stats. This includes
throughout the season.
Rosters will be cut down to 4 players before draft every 5th
year of the GLBA starting in the 2015-16 season.
Every 5th year
starting in 2015-16 season when the player cut-down is 4 players, the
league will not be allowed to draft any players with zero stats that
Draft will adjust the rounds accordingly each season to
at 13 players.
Each owner that joins the GLBA will be assigned an available team. Once selected, they will assume
all players, draft spots and previous transactions of that team. Order
of selection into the league will be determined by when they contact the GLBA
commissioner for admission. There will be no supplement draft.
The regular draft will be in normal order (1-2-3-4-1-2-3-4). The team selection order is
determined by season record for non-playoff teams and order of finish then record by
Players with zero stats from the previous year will not
be available to draft. This will include all rookies and any player that
was injuried and released from a roster.
ONCE THE DRAFT IS COMPLETED, NO PLAYERS THAT WERE UNDRAFTED CAN BE PICKED UP. These
players in essence do not "exist" once the draft is done, the players that are
on GLBA rosters are the "universe" of basketball players available for trade.
No player can be traded back to their
original team within the same season. This includes all teams from
which a player has already be on resulting in multiple teams during
that involves both players and draft picks after the current draft
has concluded, all players involved are required to
in a minimum of 10 games with their original team to start the
season. After that prerequisite is met the 1st time, trades that
involve players with draft picks may move to another team without
having to play 10 games with their current team.
You can not trade players so that you have under 10 players with NBA
stats remaining on your team and/or less then 2 players available at
each position after a trade. Each team must maintain a minimum of 10
players that played in the NBA in 2012-13.
Any trades involving draft picks are subject to an immediate veto by the commissioners.
These trades are subject to more scrutiny because they can be made by a
team attempting to weaken its position and then not rejoin the league
the following year. While this situation is rare, it can happen, and as
a result, more care must be taken when making trades of this nature. An
owner can only trade a draft pick within a current season. An
owner cannot trade a 2016-17 draft pick until the current GLBA's 2016-17
preseason has completed. Trading of future
picks has a lifetime of 1 season. No draft picks from seasons 2017-18, and
2019-20, etc. will be allowed.
There is a trading deadline. Trades may still occur after the trade deadline,
but all players involved are not eligible for post season play that
season and must be included on the protected roster of each team at the
beginning of the next year. The trading deadline will coincide with the GLBA
All-Star Weekend. When this time is known, it will be announced to all owners.
Any trade made in writing and agreed by all parties that are made after
the GLBA post season and before the start of an NBA season (our off
season) will become FINAL at the start of the first game of the NBA
PRESEASON or by the GLBA roster cut-down date. All trades made in writing and agreed by all parties after
the start of the NBA PRESEASON and the arrival of the GLBA software will
be final. Once in FINAL status, no owner can back out of any written
deal without consent by all parties and commissioner. Trades made during
the GLBA season (software release and end of GLBA post season) are
automatically FINAL once written and agreed by all parties.
All protests must be made within 24hrs of announcement. All protests will be
reviewed, however, all protests must have the backing of (3) or more owners for
the commissioner to breakdown the trade completely and send a detailed response
to the rest of the league. If 1 or 2 owners protest a trade, the commissioner
will still email a response, but the commissioner will reserve the right to make
a determination without explanation. All protests must be in an e-mail form,
must be sent to the entire league and must have an explanation. They should
include either a protest in the outlook (projections), or raw stats of the
player(s) or draft pick(s) involved. Protests will be reviewed according to what
is being contested. Protests without true cause will be rejected. The result of
all reviews are, in the commissioners opinion, in the best interest of the
league and all teams involved. Support for trades from other owners are welcome
in addition to protests.
Players in the GLBA can only play the number of minutes that they played in the NBA
last year. If a player runs out of minutes anytime during the year, he is
expired for the rest of the season AND playoffs. This information is available in the SOM Stats, which will be available in a
link on the main GLBA screen. Rookies, having not played in the NBA last year, can not be
used in the GLBA this year. However, if you draft one, you will have that player on your
team for next year and won't have to try and acquire them in the draft.
In preparing for the draft, each team will be required to have at least
2688 minutes per position by the start of the season. If a player plays
multiple positions, I will divide the players total minutes by the
number of positions they qualify to play. That number will be applied to
each position they can play for that position.
The formula is 72 games x 48 minutes = 3456 per position
Example: for multiple position players
NAME: E. TURNER
Example 1: Turner's minutes divided by 3 positions = 964 minutes to SG, SF, and
Example 2: Turner's minutes only needed at 2 of his 3 positions he
plays, divide minutes by 2 positions = 1446 minutes for those
Example 3: Turner only needed at 1 position he plays = 2892 minutes
for that position.
**You must divide the minutes evenly.
Please keep this rule in mind when you are making trades and
drafting players. If by the end of draft you fail to have 3456 per position, your
last pick(s) will be changed until you meet league requirements.
Trades will be handled by number of games left to play divided by
Example: Trade players with 50 games to play. You must have at least
2400 available minutes (before your next game) per position. etc. etc.
If teams run out of position players due to minutes AND I am forced to
have to use someone not rated in a position because of less than two
players rated per position, those teams will have their highest draft
pick the following year (whether traded for or not) moved down 16 picks.
Keep in mind injuries do occur and if you only have one person
available to play a position after minute expiration, technically, that
is in violation of the rules and is subject to this rule if that single
person gets hurt or also runs out of minutes. This rule only applies
if you have players with expired minutes. Having positions unaccounted
for solely based on injuries is considered part of the game and not
under your control.
The GLBA will be made up of 2 conferences.
The GLBA season length will be 72 games and schedule have not yet
been determined. The schedule will be set so that each team will play
everyone in their conference 8 times while playing everyone in the other
conference 2 times. The playoffs will take the best 5 teams (each
conference champion and the 4 next teams with the best records) from each conference for a total of 10 teams.
All playoff rounds are best-of-seven (2-2-1-1-1), with the teams with better records having home-field advantage.
The playoffs will start with team #4 and team #5 of each conference playing for the right to play team #1.
The next round will match the first-seeded team with the "wildcard"
winning team from each conference and the second seeded team with the
third seeded team from each conference. The winners will then face off
in the Conference Championships, with the Conference Championship
winners going to the 2016-17 GLBA Finals.
The conference champions automatically get the first seeds.
Draft positions in the playoffs are determined by round the team is
eliminated and then season record.
Other rules can be added by a 2/3 majority vote of GLBA owners and Commissioners'
approval. Commissioner reserves the right to make changes to the rules at
anytime, however, any rules not allowed to be voted on will take effect
at the start of the next GLBA season. New rules and rule changes can be brought up by any GLBA owner at any time
during the season. They will then be voted on.
If any changes are made to this page, a change notification will be sent to all owners and
posted at the top of the page.
If you have any questions, concerns,
or suggestions, e-mail us email@example.com.