Former GLBA Champions
Kansas City 96-97
| Phoenix 97-98 | R.N. 98-99 | Tatooine 99-00McDonald 00-01
Bean Town 01-02  | Rhode Island 02-03 | Niantic 03-04 |
Raleigh 04-05 | Cleveland 05-06
R.N. 06-07 |
Rhode Island 07-08 | RN 08-09 | Tokyo 09-10 | GLBA 10-11

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Updated November 4, 2010

           

The Simulation Software


 

The software which is used to simulate the GLBA season is Strat-O-Matic Basketball v6.0, using the 2007-08 NBA rosters. Information about the software can be found at the Strat-O-Matic web site. The player performance in the GLBA is based on their 2007-08 NBA performance.

Table of Contents

  1. Owner Participation Guidelines
  2. Rosters and Manager Profiles
  3. Pre-Season Rosters (Non-expansion year)
  4. New Owner assignment of teams
  5. Regular Draft
  6. Trades
  7. Playing Time Limits
  8. GLBA Division Alignment
  9. GLBA Season Schedule and Playoffs

Owner Participation Guidelines....

Communication with the commissioner is required on these minimum activities: draft, injuries to players, expiration of minutes, and manager profiles. All other communication is considered a bonus and has proven to be beneficial to a teams success. Please visit the new GLBA forum for more information.

In an event the commissioner notices lack of participation, a series of emails will go out to those owners reminding them of their responsibilities of a GLBA owner. An email will also be generated after one of the basic participation guidelines have been violated. If there are 3 consecutive violations and/or 6 total violations, (throughout the GLBA Season and Playoffs), without communication (i.e. email, IM or even phone), team rosters and transactions will be frozen and a search for a new team will commence. Exceptions can be made with approval of the commissioner.

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Rosters and Manager Profiles....

Each team must have a minimum of 10 players with stats during the season. There is no maximum for a roster, but owners must remember; THE SOFTWARE WILL ONLY ALLOW 12 PLAYERS WITH STATS TO PARTICIPATE IN A GAME. All other players will be considered inactive for that game.

IF an owner submits more than 12 players in their lineup, the commissioner will make the best recommendation for the owner for that game and the profile will stay the same until the owner submits a new profile. If time permits the commissioner will attempt to contact the owner for a correction. It is the owners responsibly to submit a correct profile. The commissioner's decision is FINAL.

Each team must have a minimum of 2 players with stats at each position (point guard, shooting guard, center, small forward, power forward). The SOM rosters are the final word as to what positions each player can play. The other roster slots are at the team's discretion, but there MUST be a minimum of 2 players with stats at every position at any time (exception being injuries). Again, no roster can have fewer than 10 players with stats from NBA in 2006-07.

NO PLAYER CAN PLAY A POSITION THAT HE IS NOT RATED FOR. The only case in which a player will be allowed to play at an unrated position is if every player on the team at that position is injured.

click here for => EXPLANATION OF ROSTER CATEGORIES

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Pre-Season Rosters (Non-expansion year)....

At the start of 2008-09 season, each team will keep 8 players. There will then be a 6-round draft to fill the remaining slots.

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New Owner assignment of teams....

Each owner that joins the GLBA will be assigned an available team. Once selected, they will assume all players, draft spots and previous transactions of that team. Order of selection into the league will be determined by when they contact the GLBA commissioner for admission. There will be no supplement draft.

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Regular Draft....

The regular draft will be in normal order (1-2-3-4-1-2-3-4). The team selection order is determined by season record for non-playoff teams and order of finish then record by playoff teams.

ONCE THE DRAFT IS COMPLETED, NO PLAYERS THAT WERE UNDRAFTED CAN BE PICKED UP. These players in essence do not "exist" once the draft is done, the players that are on GLBA rosters are the "universe" of basketball players available for trade.

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Trades....

Trades are pretty straightforward in the GLBA. There are some rules that do apply: 

You can not trade players so that you have under 10 players with NBA stats remaining on your team and/or less then 2 players available at each position after a trade. Each team must maintain a minimum of 10 players that played in the NBA in 2007-08.

Any trades involving draft picks are subject to an immediate veto by the commissioners.

These trades are subject to more scrutiny because they can be made by a team attempting to weaken its position and then not rejoin the league the following year. While this situation is rare, it can happen, and as a result, more care must be taken when making trades of this nature. An owner cannot trade a player for someone's future draft pick in the upcoming season until the 2008-09 season is complete. Trading of future picks has a lifetime of 1 season. No draft picks from seasons 2010-11, and 2011-12, etc. will be allowed.

There is a trading deadline. Trades may still occur after the trade deadline, but all players involved are not eligible for post season play that season and must be included on the protected roster of each team at the beginning of the next year. The trading deadline will coincide with the GLBA All-Star Weekend. When this time is known, it will be announced to all owners.

Any trade made in writing and agreed by all parties that are made after the GLBA post season and before the start of an NBA season (our off season) will become FINAL at the start of the first game of the NBA PRESEASON. All trades made in writing and agreed by all parties after the start of the NBA PRESEASON and the arrival of the GLBA software will be final. Once in FINAL status, no owner can back out of any written deal without consent by all parties and commissioner. Trades made during the GLBA season (software release and end of GLBA post season) are automatically FINAL once written and agreed by all parties.

All protests must be made within 24hrs of announcement. All protests will be reviewed, however, all protests must have the backing of (3) or more owners for the commissioner to breakdown the trade completely and send a detailed response to the rest of the league. If 1 or 2 owners protest a trade, the commissioner will still email a response, but the commissioner will reserve the right to make a determination without explanation. All protests must be in an e-mail form, must be sent to the entire league and must have an explanation. They should include either a protest in the outlook (projections), or raw stats of the player(s) or draft pick(s) involved. Protests will be reviewed according to what is being contested. Protests without true cause will be rejected. The result of all reviews are, in the commissioners opinion, in the best interest of the league and all teams involved. Support for trades from other owners are welcome in addition to protests.

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Playing time limits....

Players in the GLBA can only play the number of minutes that they played in the NBA last year. If a player runs out of minutes anytime during the year, he is expired for the rest of the season AND playoffs. This information is available in the SOM Stats, which will be available in a link on the main GLBA screen. Rookies, having not played in the NBA last year, can not be used in the GLBA this year. However, if you draft one, you will have that player on your team for next year and won't have to try and acquire them in the draft.

In preparing for the draft, each team will be required to have at least 3552 minutes per position by the start of the season. If a player plays multiple positions, I will divide the players total minutes by the number of positions they qualify to play. That number will be applied to each position they can play for that position.

The formula is 74 games x 48 minutes = 3552 per position
Example: for multiple position players
NAME: J. MASHBURN 

MIN:1601 PG: 0 SG: 9 SF: 26 PF: 5 C: 0


Example 1: Mashburn's minutes divided by 3 positions = 533 minutes to SG, SF, and PF.**
Example 2: Mashburn's minutes only needed at 2 of his 3 positions he plays, divide minutes by 2 positions = 800 minutes for those positions.**
Example 3: Mashburn only needed at 1 position he plays = 1601 minutes for that position.

**You must divide the minutes evenly. 

Please keep this rule in mind when you are making trades and drafting players. If by the end of draft you fail to have 3552 per position, your last pick(s) will be changed until you meet league requirements. 

Trades will be handled by number of games left to play divided by 48. 
Example: Trade players with 50 games to play. You must have at least 2400 available minutes (before your next game) per position. etc. etc. etc.

If teams run out of position players due to minutes AND I am forced to have to use someone not rated in a position because of less than two players rated per position, those teams will have their highest draft pick the following year (whether traded for or not) moved down 20 picks.

Keep in mind injuries do occur and if you only have one person available to play a position after minute expiration, technically, that is in violation of the rules and is subject to this rule if that single person gets hurt or also runs out of minutes. This rule only applies if you have players with expired minutes. Having positions unaccounted for solely based on injuries is considered part of the game and not under your control.

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GLBA Division Alignments....

The GLBA will be made up of 2 conferences of 2 divisions each.

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GLBA Season Schedule and Playoffs....

The GLBA season length will be 74 games and schedule have not yet been determined. The schedule will be set so that each team will play everyone in their conference 6 times while playing everyone in the other conference 2 times. The playoffs will take the best 5 teams (each division champion and the 3 next teams with the best records) from each conference for a total of 10 teams. 

All playoff rounds are best-of-seven, with the teams with better records having home-field advantage. 

The playoffs will start with team #4 and team #5 of each conference playing for the right to play team #1.

The next round will match the first-seeded team with the "wildcard" winning team from each conference and the second seeded team with the third seeded team from each conference. The winners will then face off in the Conference Championships, with the Conference Championship winners going to the 2008-09 GLBA Finals. 

The division champions automatically get the first and second seeds. It is possible that a division champion would play its second round match up on the road if it has a worse record than the third-seeded team.

Draft positions in the playoffs are determined by round the team is eliminated and then season record.

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Other rules can be added by a 2/3 majority vote of GLBA owners and Commissioners' approval. Commissioner reserves the right to make changes to the rules at anytime, however, any rules not allowed to be voted on will take effect at the start of the next GLBA season. New rules and rule changes can be brought up by any GLBA owner at any time during the season. They will then be voted on.

If any changes are made to this page, a change notification will be sent to all owners and posted at the top of the page.

If you have any questions, concerns, or suggestions, e-mail us glba@esuarez.com.
 
   
   
 

As of  01/04/07

 
 

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