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Updated, October 19, 2000

GREAT LAKES BASKETBALL ASSOCIATION
2000-01 GLBA Rules

 

 

The Simulation Software

The software which is used to simulate the GLBA season is Strat-O-Matic Basketball v4.3, using the 1999-00 NBA rosters. Information about the software can be found at the Strat-O-Matic web site. The player performance in the GLBA is based on their 1999-00 NBA performance.

Owner Participation Guidelines

Communication with the commissioner is required on these minimum activities: draft, injuries to players, expiration of minutes, and manager profiles. All other communication is considered a bonus and has proven to be beneficial to a teams success.

In an event the commissioner notices lack of participation, a series of emails will go out to those owners reminding them of their responsibilities of a GLBA owner. An email will also be generated after one of the basic participation guidelines have been violated. If their are 5 consecutive violations without communication (i.e. email, IM or even phone), team rosters and transactions will be frozen and a search for a new team will commence. Exceptions can be made with approval of the commissioner.

Rosters and Manager Profiles

Each team must have a minimum of 10 players with stats during the season. There is no maximum for a roster, but owners must remember; THE SOFTWARE WILL ONLY ALLOW 12 PLAYERS WITH STATS TO PARTICIPATE IN A GAME. All other players will be considered inactive for that game.

IF an owner submits more than 12 players in their lineup, the commissioner will make the best recommendation for the owner for that game and the profile will stay the same until the owner submits a new profile. If time permits the commissioner will attempt to contact the owner for a correction. It is the owners responsibly to submit a correct profile. The commissioner's decision is FINAL.

Each team must have a minimum of 2 players with stats at each position (point guard, shooting guard, center, small forward, power forward). The SOM rosters are the final word as to what positions each player can play. The other roster slots are at the team's discretion, but there MUST be a minimum of 2 players with stats at every position at any time (exception being injuries). Again, no roster can have fewer than 10 players with stats from NBA in 1999-00.

NO PLAYER CAN PLAY A POSITION THAT HE IS NOT RATED FOR. The only case in which a player will be allowed to play at an unrated position is if every player on the team at that position is injured.

click here for => EXPLANATION OF ROSTER CATEGORIES

Pre-Season Rosters (Non-expansion year)

At the start of each season, each team will keep 10 players. There will then be a 5-round draft to fill the remaining slots

Expansion Draft

No Expansion Draft for the 2000-01 Season.

Regular Draft

The regular draft will be in normal order (1-2-3-4-1-2-3-4). The team selection order is determined by season record for non-playoff teams and order of finish then record by playoff teams

ONCE THE DRAFT IS COMPLETED, NO PLAYERS THAT WERE UNDRAFTED CAN BE PICKED UP. These players in essence do not "exist" once the draft is done, the players that are on GLBA rosters are the "universe" of basketball players available for trade.

Rookies (players that did not play in the NBA last season, but are on a NBA roster this year) CAN be drafted but they can not play during the current GLBA season and they cannot be part of the minimum 10 player limit. (see Playing Time Limits below

Trades

Trades are pretty straightforward in the GLBA. There are some rules that do apply: 

You can not trade players so that you have under 10 players with NBA stats remaining on your team after a trade. Each team must maintain a minimum of 10 players that played in the NBA in 1999-00.

Any trades involving draft picks are subject to an immediate veto by the commissioners. General rule is that if a team trades picks during the year and the owner does not return the following year, all draft picks traded are VETOED and returned to their original team. 

These trades are subject to more scrutiny because they can be made by a team attempting to weaken its position and then not rejoin the league the following year. While this situation is rare, it can happen, and as a result, more care must be taken when making trades of this nature. Trading future picks has a lifetime of 1 season. For example: an owner cannot trade a player for someone's #1 pick in 2001, 2002, and 2003 combined.

There is a trading deadline. The trading deadline will be at the same time as it is in the NBA season. When this time is known, it will be announced to all owners.

All protests must be made within 24hrs of announcement. All protests will be reviewed, however, all protests must have the backing of (3) or more owners for the commissioner to breakdown the trade completely and send a detailed response to the rest of the league. If 1 or 2 owners protest a trade, the commissioner will still email a response, but the commissioner will reserve the right to make a determination without explanation. All protests must be in an e-mail form, must be sent to the entire league and must have an explanation. They should include either a protest in the outlook (projections), or raw stats of the player(s) or draft pick(s) involved. Protests will be reviewed according to what is being contested. Protests without true cause will be rejected. The result of all reviews are, in the commissioners opinion, in the best interest of the league and all teams involved. Support for trades from other owners are welcome in addition to protests.

 

Playing Time Limits

Players in the GLBA can only play the number of minutes that they played in the NBA last year. This information is available in the SOM Stats, which will be available in a link on the main GLBA screen. Rookies, having not played in the NBA last year, can not be used in the GLBA this year. However, if you draft one, you will have that player on your team for next year and won't have to try and acquire them in the draft.

GLBA Division Alignment

The GLBA will be made up of 2 conferences of 2 divisions each.

GLBA Season Schedule and Playoffs

The GLBA season length (70-80 games) and schedule have not yet been determined. The schedule will be attempted to be set, so that more games are played against teams in your own conference and even more in your own division. The playoffs will take the best 5 teams (each division champion and the 3 next teams with the best records) from each conference for a total of 10 teams. 

All playoff rounds are best-of-seven, with the teams with better records having home-field advantage. 

The playoffs will start with team #4 and team #5 of each conference playing for the right to play team #1. The loser of that series will play in a consolation series to determine who will be #9 and #10. 

The next round will match the first-seeded team with the "wildcard" winning team from each conference and the second seeded team with the third seeded team from each conference. The winners will then face off in the Conference Championships, with the Conference Championship winners going to the 2000-01 GLBA Finals. 

There will be consolation games played for the losers on the first round and conference finals. 

The loser of the 1 - "wildcard" game will play the loser of the 2-3 game in the first round and the losers on the Conference finals will square off to decide third and fourth place for the GLBA. 

The division champions automatically get the first and second seeds. It is possible that a division champion would play its second round match up on the road if it has a worse record than the third-seeded team.


Other rules can be added by a 2/3 majority vote of GLBA owners and Commissioners' approval. New rules and rule changes can be brought up by any GLBA owner at any time during the season. They will then be voted on.

If any changes are made to this page, a change notification will be sent to all owners and posted at the top of the page.

If you have any questions, concerns, or suggestions, e-mail us glba at esuarez.com.

 
 
   
   
   
   
   
   
   
   
   
   
   
   
   
         
   
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